posted by Joessas on October 27, 2009

All international and german-only patches are now available via Patches-Section.

Cheers,

posted by Joessas on April 10, 2009

Hi,

Patch 1.4 for CoD:WaW has been released :

  • 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
  • Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
  • Improved spawning logic.
  • Auto balancing improvements. Players are no longer auto balanced while completing objectives.
  • Mods: IWD’s can be placed in the usermaps folder.
  • Mods: Hold Breath / Sprint functions as intended.
  • Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
  • Fixed lag caused by shooting at tanks.
  • All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
  • Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
  • Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
  • Martyrdom no longer causes direct impact deaths in Hardcore modes.
  • “Bayonet jumping” has been disabled.

The patch has already been applied to the war.sonntagmorgen.at – servers and can be downloaded via CAD5:WAW-Files section.

Cheers,

posted by admin on March 5, 2009

Hi,

Patch 1.3 has been released !

  • /record and /demo enabled in MP.
  • Server Log File improvements, including:
    • Team Names on Kill loglines.
    • Round Win and Loss.
    • Timestamps.
    • Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
  • Improved sound initialization for Vista – fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
  • Screenshots no longer overwrite each other.
  • Tweaked autobalance on select game modes.

The patch has already been applied to the war.sonntagmorgen.at – servers and can be downloaded via CAD5:WAW-Files section.

Cheers,

posted by Joessas on February 9, 2009

From the offical forums :

Hello PC fans,

I am happy to say that we have entered Phase 5 of our PC Patching Process, and are preparing the patch for worldwide distribution!

As such, I wanted to shed some light on precisely what Patch 1.2 has fixed. But first, I’d like to introduce a NEW MAP we’ve included in this patch – Makin Day.

Items addressed in 1.2:

Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
Fixed exploits that allowed for power ranking servers.
Fixed router related server authentication errors.
Fixed HTTP Redirect functionality for downloading mods
Fixed sound device crashes stemming from Emulated Sound Devices
Fixed exploit which allowed players to color their name tag.
Hits now register properly while targeted player is leaning.
Enabled /cg_drawfps in multiplayer games.
Fixed command-line +connect functionality
/cg_fov no longer resets to the default value in between matches.
Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
“Accept Game Invite” is bound to its default key, F10.
Implemented fix for attempting to join password protected servers from the server browser.
Fine tuned Bolt-Action Rifles for balance.
Screenshots no longer overwrite each other.
Fixed various multiplayer map related issues and exploits.
We are aware that /record is not on this list, but are happy to say we’ve already begun working on a Patch 1.3 which will address /record. More details on that patch will emerge after the 1.2 release.

So get ready to get your frag on – Patch 1.2 is releasing TOMORROW, Feb. 6th 2009! Mirrors should start being made available in the morning, PST.

Linux binaries are soon to follow. Another update on that when we get it, I hope to hear from the team tomorrow – it’s in testing.

Regards,
-JD

Cheers,

posted by Joessas on January 29, 2009

THE CLOCK IS RUNNING!!!
LESS THAN TEN DAYS TO GO!!

Treyarch has had
EVERYTHING at THEIR CONVENIENCE!!

PATCH 1.2 MUST BE RELEASED
AT THE USER”S CONVENIENCE!!

JANUARY 31, 2009!!

From before November 11, 2008 with all the FANCY BS promises and hype through the “Holiday Vacation” ’till now, its been ALL Treyarch’s way

Simply put, if the Patch is not out by January 31, 2009

IT’S SERVER BLACKOUT TIME!!!

You were asked, then begged and finally warned time and time again. Your manchild mouthpiece gave all of us nothing but sarcastic BS remarks in return. Now as we approach crunch time he’s yapping about 8-10 weeks to do a patch. BS!! Patch 1.1 your now infamous Day *0* patch refutes that lie big time.

Forget the excuses, the BS reasons and reasoning – Especially the “Oh, we gotta do this and we gotta do that….” You gotta do one thing: Release Patch 1.2 on or before Jan. 31, 2009.

Treyarch, you should’ve done all your gotta’s BEFORE you RELEASED this $50.00 box of BUGS and BS on us!! Now, do the right thing or kiss the entire enchilada goodbye… PC & Console users have run out of patience.

Treyarch – Get it done NOW!
** SPEND THE MONEY – PAY THE OVERTIME **

  • Fix Server Authentication Failures.
  • Fix Spawn Logic – not working properly in all gametypes.
  • Fix HTTP ReDirect it does not work.
  • Fix alt+tabbing out, and back you either get a black screen or a crash
  • Screenshots Broken – not incremental, they overwrite each other
  • Fix missing cg_drawfps feature & Fix cg_fov it resets with every round.
  • Add /record feature – Extremely important for competition.
  • Optional Head Icons & Name Tags for both Friendly and Enemy Players. – Players should not be able to put color in their name tags, like green to look like a teammate. Name tags should not show through walls – NO Enemy name tags at all or an Admin option.
  • Fix Enter Prestige, server reports “Primary grenade 0 is invalid. Setting to frag” in red text.
  • Co-op servers will show up correctly in server browser, many players have difficult joining others as well
  • LINUX BINARIES RELEASE
  • Fix when you quit the game, blue screen pops up and restarts computer
  • Fix unhandled exception errors appearing randomly
  • Fix areas where a clip or texture requiring a specific sound doesn’t do so when walked across.
  • The Clipping/Collision/Blocking brushes should be more detailed. Far too many places in maps that should be accessible are clipped/blocked by straight line clipping. Rooftop access and climbing of trees are a plus thus adding to playability, all the promos showed tree snipers.
  • Mod Tools must be properly patched. All the mp prefabs for each game type (CTF,DS,HQ etc..) are missing also some of the basic csv files.
  • Fix the DVARS that are not write protected that allow Rank Raping.

We are suffering through never ending CRASHING SERVERS, countless program BUGS, BROKEN ROUTINES and CRAPOLA TOOLS!

  • Server Exploits
  • Map Exploits
  • Game Bugs
  • Editor Bugs
JANUARY 31, 2009!!
No More Excuses!

ENOUGH is ENOUGH!

posted by Joessas on December 30, 2008

Hey,

the new server went online yesterday: With dual Xeon-Processors, lots of RAM and U320-15k SCSI Harddisks it´s no question that this rig outperforms the old one.

Therefore the old “WAR Austria Hardcore”-Session was moved to the new rig, the only downside is the new IP-Address. You´ll find the new “WAR -Austria- Hardcore”-Session under

62.99.220.220:28960

I will shut down the old Server on the 1.2.2009, please update your favourites.

For COD5-Details please visit the Forums.

Cheers,

posted by Joessas on November 12, 2008
Call of Duty: World at War has been Released.
PC, Xbox 360, PS3, Wii, NDS

A fitting release for Memorial Day, Call of Duty: World at War has shipped to stores for all major platforms. World at War has a lot in common with Call of Duty 4: Modern Warfare, except it takes us back to engagements in World War II, mostly in the Pacific theater. The deep multiplayer experience system makes a return, and it’s the first game in the series to include co-op support for the campaign, allowing up to 4 players to tackle it together online, or 2-player splitscreen on consoles. Note that there is already a patch for World at War which you can download from one of the mirrors on the official site.

Cheers,

posted by Joessas on October 31, 2008

CoD:WaW Demo released !

The beta packs four playable factions–U.S. Marines, German Wehrmacht, Japanese Imperial Army, Russian Red Army factions–along with four game types–Team Death Match, Free-For-All, Capture the Flag, War–and the following maps:

  • Castle: The Imperial Japanese Army faces off against the Marine Raiders in a daytime battle, located on the grounds of an ancient, Japanese castle.
  • Makin: The U.S. Marine Raiders square off against the Imperial Japanese Army in a nighttime fight, set in an outpost on the Makin Atoll in the Pacific.
  • Roundhouse: The Wehrmact will fight the Red Army to the bitter end in a daytime struggle that features tank and infantry combat, set in a desolate, war-torn European train depot.

Cheers,

posted by Joessas on October 10, 2008

Hey,

for those who are interested : I´ve published some statistics of “WAR Austira Hardcore”, please visit the forum for more details.

Cheers,

posted by Joessas on October 8, 2008

Hey,

After approx. 277 days uptime, i decided to set up a forum for the loyal players using the “WAR Austria Hardcore” server.

Get there, register and start talking b*shit ;)

Hope you all enjoy it !

Regards,

Joessas

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